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Reading List

Just a selection of books I’ve read and enjoyed.

  1. Inside the C++ Object Model - Stanley B. Lippman
    • I found it tremendously helpful for understanding the internals of how C++ handles things like virtual dispatch and, more importantly, why this is sometimes necessary. It may be slightly outdated in some specifics, but the general intuitions are still very relevant today.
  2. Real-Time Rendering - Tomas Akenine-Möller
    • This is a fantastic reference for any graphics-related work. I always keep this book at arm’s reach for my current role. It covers a comprehensive range of topics, from the mathematical basis of 3D transforms to shading, lighting, and advanced optimization techniques. It is a must-read for anyone interested in the field of graphics.

What I’m currently reading:

  1. Binomial Models in Finance - John van der Hoek
    • Besides programming, I’ve always had an interest in economics, so lately I’ve been reading more about the topic. This book was recommended to me by some friends in the Quant field.